
Hello, I'm Bözge.
As a 3D Artist with 3 years of experience, I love bringing creative concepts to life through
modeling, texturing, and sculpting.
About me
After graduating with a degree in Cartoon and Animation, I've worked on various projects, including mobile games, PC games, and 3D prints. I'm skilled in industry-standard tools. I'm also experimenting with different art styles to broaden my creative horizons and always looking to learn new techniques and software.
My skills
Maya
Blender
Zbrush
Marvelous Designer
Substance Painter
Photoshop
Unity
Unreal Engine
Marmoset
My experience
3D Artist
Freelance
Remote
- Created models, rigs and animations for various projects, including mobile games, PC games and 3D prints.
- Collaborated with teams to meet project goals and deadlines, ensuring the delivery of optimized assets.
- Adapted to remote work environments, maintaining effective communication and time management skills to meet client expectations.
- Utilized industry standard tools to improve myself.
3D Artist
Looney Game · Self-employed
Remote
- Collaborated with a team of friends to develop game projects as a Kickstarter initiative, focused on securing deals with publishers.
- Created different games in the hyper-casual and casual game genres.
- Responsible for providing models, rigs and animations for the games.
- Managed projects using Agile methodology, breaking tasks into sprints and organizing workflows through Jira.
3D Artist
DRepublic · Full-Time
Remote
- Modeled game-ready characters for a mobile game; afterward, created characters and assets for their AAA game by maintaining the style applied.
- Had the opportunity to work with team members from different time zones and nationalities.
- Worked closely with the art director to ensure that the models aligned with the artistic vision of the game and met the technical requirements.
- Demonstrated adaptability by working across different game genres and platforms, contributing to both mobile and AAA titles.
3D Character Artist
Netco Animation Studio · Internship
On-site
- During the internship, designed and modeled characters and assets for clients.
3D Character Artist
novarally · Full-time
Remote
- Responsible for creating characters as a character artist in a team of 18 people.
- Modeled over 20 semi-realistic characters and game assets utilizing a variety of techniques including high to low poly workflows, hard surface modeling and organic sculpting. Continued with game-ready topologies, UV sets, texturing and baking maps on low poly characters.
- Created variations of those characters by adding new accessory and costume changes.
Dumlupinar University
Cartoon and Animation
Bachelor of Fine Arts - BFA
2018 - 2022Contact me
Please contact me directly at bozgecanturk@gmail.com
or through this form.